Resume
+ Qualifications +
Experience includes a focused knowledge of 3ds Max with a emphasis on character and environmental mesh creation for real time games. Capable of UV mapping as well as creating diffuse textures in Adobe Photoshop. Enjoy working within a team environment and feed off of others’ creativity. Self motivated to refine and learn new skills. Able to work long hours if necessary. Location is not an issue and willing to relocate.
+ Software Experience +
3D Studio Max - 4 years
Low-Mid poly modeling techniques for games. Past work focused on character and environmental modeling. Optimizing for hardware limits. UV mapping for texture creation. Generation of Normal maps to be applied to low poly models.
Adobe Photoshop - 3 years
Hand painting techniques when creating diffuse textures for game models. Manipulation of photo sourced images to enhance detail of existing textures. Optimizing and tweaking images for hardware limits.
+ Game Development Experience +
Game Production Senior Project - UAT - lostshadows.uat.edu – Spring, 2003
Character Modeler/World Mesh Modeler/Texture Artist for Lost Shadows UT2003 Mod
• Modeled and UV Mapped NPC characters
• Modeled, UV Mapped, and Textured World/Static Meshes
+ Education +
Bachelors of Arts in Multimedia – Summer, 2003
University of Advancing Technology (UAT) Tempe, Arizona
• Emphasis in Digital Animation Production
• Graduated Cum Laude with a 3.56 GPA